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HTML5 Canvas: Native Interactivity and Animation for the Web
Download HTML5 Canvas: Native Interactivity and Animation for the Web
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About the Author
Steve Fulton is an author, speaker, and game development professional. He works at Mattel Toys as Sr. Manager Of Software Development for the Digital Play division.Jeff is an R.I.A. web and mobile game/application developer who has been cultivating an audience for news, stories, blogs, and tutorials about Flash, Corona, and now the HTML5 Canvas at his own website (http://www.8bitrocket.com) for the past five and a half years. Jeff is currently the Chief Technology Officer at Producto Studios (Productostudios.com) and can easily be found on Twitter daily using the handle @8bitrocket.Jeff previously worked as a web development manager at Mattel Toys for 14 years, helping to create Mattel’s extensive online presence.
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Product details
Paperback: 750 pages
Publisher: O'Reilly Media; Second edition (May 3, 2013)
Language: English
ISBN-10: 9781449334987
ISBN-13: 978-1449334987
ASIN: 1449334989
Product Dimensions:
7 x 1.5 x 9.2 inches
Shipping Weight: 2.6 pounds (View shipping rates and policies)
Average Customer Review:
4.0 out of 5 stars
11 customer reviews
Amazon Best Sellers Rank:
#532,024 in Books (See Top 100 in Books)
Maybe it's me, but I didn't get as much out of this book as I expected. I think I read the first 3 chapters and found some helpful information there, but after that the book quickly launched into gaming aspects and I quit reading. Given the content of the book it should have been titled 'Canvas Gaming' or something like that. It's fine that the book is about gaming, but it was so much about gaming it didn't delve into a lot of the aspects about canvas. For example, aspects like mouse coordinates and canvas position, like relative, absolute, static, etc. I had to look aspects like that, and more, on the internet. I expected those aspects to be covered in the book. The book covered canvas basics, then quickly progressed to complex canvas aspects. It went from foundational things straight into gaming. I hoped it would have contained all the intermediate aspects too. Not everyone wants to develop a game. I don't. I need to develop a canvas for the development of image maps and signature capture. Knowing what I now know about the book I would not have purchased it. I don't think I should buy a book on canvas and then need to search the internet for answers to a bunch of canvas aspects not covered. I wanted a book to avoid that. Looking some uncommon aspects up is expected, but not the majority of those I need. And, maybe some of the aspects I need are HTML5 aspects, but they directly affect the use of canvas and need to be coded up to us canvas correctly and fully, so I expect them to be covered. Again, maybe it's just me, but that's my opinion. So, I gave the book 3 stars for - It's Okay.
Could not use it.
Love this book. The best Canvas book yet..
...about 2D graphics in Javascript. It's such a joy to program in Javascript, especially writing games like in the golden age of home computers. The authors of this book have that passion and it shows through tons of information and numerous practical code examples. If you have a basic background in programming and game logic, this book will help you create fun graphics-centric games for the web. Over 700 pages of coding goodness.
if you want to learn about canvas, this is an great book to have. I often reference it while working.
Extremely thorough
Will get you up to speed i now time.
Great book with solid, understandable explanations and example code. Good investment in knowledge.
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